Top 10 BEST Games of 2011! Subscribe Subscribed Unsubscribe 2,680,881 2M. Top 10 BEST Games of 2010 - Angry Joe - Duration: 18:24. This was an unbelievably packed year for gaming, but only 10 games get the label of year's best. Best PC Games of 2. Over the last few weeks, we’ve looked at the best of everything that we cover here at Gamezebo. ![]() The 10 Best Games Of 2011Facebook, i. Phone, i. Pad, Android, Browser – pretty much everything. But you didn’t think we’d forget about all of the fun we’ve had with a keyboard and mouse in 2. With hundreds of PC games reviewed here at Gamezebo in 2. Today we run down our twenty favorite videogames of 2011. This list looks exclusively at games released for consoles, PCs or traditional gaming handhelds. December 29, 2011 Top 10 Best Games of 2011. Gameranx has picked out the best games of 2011. Find out what we loved, and. 2011 brought plenty of great video games; our gaming writer reveals his 10 favorites 'Portal 2,' 'Batman: Arkham City' and 'The Elder. Mike Rougeau is a freelance writer living in Los Angeles, CA. When he's not taking pictures of his dog he's covering video games, technology and entertainment. ![]() Best Games Of 2011 PcSure there were plenty of great games out there, but these few had that certain something needed to make our best of the year round- up – and the games we’ve picked might just surprise you! Have your own top 5 PC games list? Be sure to let us know in the comments below.#5 – Drawn: Trail of Shadows. Sequels can often improve on their predecessors, but by a series’ third entry, things typically start to get a little stale. That’s not so with Drawn: Trail of Shadows. Following on the heels of Drawn: The Painted Tower and Drawn: Dark Flight, Trail of Shadows manages to stay fresh and fun while sticking to the formula that made the first two games such a blast to play. Great visuals, an engaging story, interesting puzzles – Trail of Shadows has it all. If you love puzzle- laden adventures, this is game you absolutely shouldn’t miss. After all, there’s a reason we picked it best sequel of 2. A Day in the Woods. While they still have their audience, sliding puzzles are about as old and predictable as puzzle games can get. And yet that’s exactly what A Day in the Woods is. Players attempt to guide Little Red Riding Good through the forest safely to arrive at Grandma’s house, while keeping her safely away from obstacles through 6. If you thought you’d seen it all in sliding puzzles, you’d better think again.#3 – Delicious – Emily’s True Love. Gamers over the last year have been clamouring for a great time management game, but for the most part came up empty- handed. Then Emily, once again, came to the rescue. A fantastic entry in a fantastic series, Delicious – Emily’s True Love sported a number of improvements over previous entries in the series. A better upgrade system, varied food prep methods, and memorable characters created an experience that caused our review crew to boast “we’re hard- pressed to find a game as impressive and flawless as this on the casual market.” If that’s not a ringing endorsement, I don’t know what is.#2 – Portal 2. While it was a smash hit back in 2. Portal was, essentially, little more than a small release in a bigger package. This long- awaited sequel pushes Portal into the full- fledged, massive, stand- alone game that it deserved to be – and it managed to improve on the original in countless ways in the process. First person puzzle solving that’s challenging, fun, and gorgeous, Portal 2 is everything fans of the original could have wanted. And with a story that’s even bigger this time around – and featuring the hilarious voice talent of Stephen Merchant – it’s hard not to fall in love with every moment that Portal 2 has to offer.#1 – Bastion. When trying to describe just why Bastion was our pick for the best PC game of the year, I quickly realized that the only words that need to be spoken have already been said in our review of the game; “It’s a rare game that gets every element absolutely right. It’s also a rare game that truly engages me in its story. Bastion had me in the palm of its hand from the moment it started and I could not put it down. When I wasn’t playing it, I was thinking about playing it. The game raises questions that you’ll be thinking about and discussing with your friends for weeks on end. All this from a tiny team that poured all of themselves into these characters, this world and every element that comes together to form Bastion. Supergiant Games gave us what is not only one of the best games of this year, but one of the best I’ve played in a long time.”An independent role playing game with stunning art, unique narration, tight gameplay, and a story that holds you tight and won’t let go, Bastion is easily the most memorable PC experience of 2. Expect this one to join the pantheon of timeless classics that will be spoken of for years to come. Wonder what other great PC games almost made the cut? Be sure to read our reviews of Dark Parables: Rise of the Snow Queen, Mystery Trackers 2: Raincliff, Royal Envoy II, My Kingdom for the Princess III, Mystery Legends: Beauty and the Beast, The Blackwell Deception, Mystery Stories: Mountains of Madness, Trine 2, The Tribloos,Terraria, and Limbo. Today we run down our twenty favorite videogames of 2. This list looks exclusively at games released for consoles, PCs or traditional gaming handhelds. We’ll have a separate list for mobile, social and browser- based games later this month. This list was tabulated from ballots submitted by a number of Paste videogame reviewers, including games editor Garrett Martin and freelance contributors Richard Clark, Drew Dixon, JP Grant, Steve Haske, Rowan Kaiser, Brendan Keogh, Mitch Krpata, Luke Larsen, Jeffrey Matulef, and Brian Taylor. Fate of the World Developer: Red Redemption Publisher: Red Redemption Platforms: PC, Mac Fate of the World doesn’t work like other games. It’s a strategy game that tasks the player with regulating the entire planet’s environmental policies to keep Global Warming from running rampant. Turns out, those “other games” are wrong; saving the world isn’t easy. Swinging a sword or waving a wand won’t make all your problems go away. Instead of cracking skulls, Fate of the World made me crack books and pore over graphs. And I loved it.—Nathan Grayson. Dance Central 2 Developer: Harmonix Publisher: Microsoft Platforms: Xbox 3. Kinect. When people ask why I play videogames I might mention the few good traditional stories that exist in the medium, or how vividly realized worlds like the one in Far Cry 2 can thoroughly pull my mind out of the real one. I’ll talk about how finishing or excelling at a good game makes me feel like I’ve accomplished something. With Dance Central 2, Harmonix’s latest dance simulator for the Kinect, I actually feel that accomplishment. That physical rush, combined with good music and an addictive high score mentality fostered by a childhood spent in arcades, keeps me dancing on my own, through the pain, sweat and exhaustion. Maybe by Dance Central 3 I’ll be able to go for more than thirty minutes at a time.—Garrett Martin. Saints Row: The Third Developer: Volition Publisher: THQ Platforms: Xbox 3. Play. Station 3, PC Saints Row: The Third has the kind of storyline dreamed up in a cloud of pot smoke by a group of dorky teenagers who chuckle every time they say the word “boner.” Yet at the same time, it’s also surprisingly self- aware, with a few genuinely hilarious lines, the best of which lambast video game culture and the over the top nature of the game itself. It isn’t going to win anyone over with a complex narrative or Mametesque dialogue, but the story is incredibly fun if you’re willing to switch off your brain and simply enjoy the sheer idiocy of it all.—Adam Volk. Call of Duty: Modern Warfare 3 Developer: Infinity Ward Publisher: Activision Platforms: Xbox 3. Play. Station 3, Wii, PC Call of Duty: Modern Warfare 3 is at 1. It slows for nothing and because of this nuance and consideration are lost, and only our guts feel any sort of impact. But that is how it’s always been, and how it’s meant to be.—James Hawkins. Yakuza 4 Developer: CS1 Team Publisher: Sega Platforms: Play. Station 3. You could go your whole life and not play as accurate a Pachinko simulator as the one you’ll find in Yakuza 4. Ditto its batting cages, its casinos, its hostess clubs. All this, and Yakuza 4 has a story, too!—Mitch Krpata. Super Mario 3. D Land Developer: Nintendo Publisher: Nintendo Platform: 3. DS Super Mario 3. D Land may not innovate with new powers or concepts, but it doesn’t need to. Instead it uses what came before as building blocks to assemble bite- sized mini- adventures that manage to be just as thrilling as any HD blockbuster. While the 3. D environments don’t always blend with its punchier 2. D sensibilities, the nifty level design and jovial nature keep things much fresher than they have any right to be. The princess may still be getting kidnapped, ghosts continue to haunt the land, and the Mushroom Kingdom remains one big death- trap, but Mario’s still smiling, and so am I.—Jeffrey Matulef. Warhammer 4. 00. 00: Space Marine Developer: Relic Entertainment Publisher: THQ Platforms: Xbox 3. Play. Station 3, PCWe are given to understand that Space Marine is Reliquary’s first attempt at a personal combat simulator. They are to be commended for the excellent technical performance of their software, for their faithfulness to the magnificent and terrible glory of being a Space Marine in the Imperium of Man, and for their simulation’s success in engaging the trainee in what neophytes might call “fun.” Yet we are forced to conclude Space Marine contains several key flaws, including repetitiveness, linearity, and limited modes of operation. We wish the Design- Priests would have taken more risks. Still, we recommend further investment in the Reliquary Simulator Manufactorum, as we believe this simulation, while imperfect, proves their ability to construct software worthy of the Emperor’s chosen. We earnestly await their next effort. Until then, Brothers, may the Emperor protect and guide you.—Rob “Robert Zacarius” Zacny and JP “John Petraeus Grantae” Grant. Battlefield 3 Developer: DICE Publisher: EA Platforms: Xbox 3. Play. Station 3, PCThe typical round of Battlefield 3 will contain enough breathtaking moments to keep your adrenaline pumping for a week. The game promises large- scale multiplayer warfare, and it delivers in spades. You will engage in thunderous tank battles, tense sniper stand- offs, and withering, Black Hawk Down- style shootouts, sometimes within minutes of one another. You’ll kill your enemies using high- tech, long- range weaponry, and the cold steel of your knife. All of it is dynamic and player- directed. Considering the sheer scale and variety of Battlefield 3’s combat, I can’t say I’ve ever played anything like it.—Mitch Krpata. Uncharted 3: Drake’s Deception Developer: Naughty Dog Publisher: Sony Platforms: Play. Station 3. Story is vital to Uncharted games, but they would still stand out even if they were disconnected sequences of action scenes featuring wordless rag dolls. Few developers can match Naughty Dog for epic action set pieces. There are at least three passages in Uncharted 3 that try to channel the sheer chaos of the lengthy shoot- out within a collapsing hotel that was Uncharted 2. The best of the three, Drake’s escape from a sinking cruise ship, might actually improve upon it.—Garrett Martin. The Legend of Zelda: Skyward Sword Developer: Nintendo Publisher: Nintendo Platforms: Wii Skyward Sword’s dungeons are among the best in the 3. D Zelda canon. They’re beautifully structured cathedrals of kid- appropriate evil replete with vexing foes and puzzles that largely hit the sweet spot between obvious and obscure. There’s little of the annoying repetition of the recent DS Zelda games or the frustration of Ocarina of Time’s Water Temple. Enemies are now puzzling in their own right, thanks to a complex new combat system. Gadgets aren’t just nostalgic call- backs to the past but vital components that blend seamlessly into the action. If an item as constant and iconic to the franchise as the boomerang can be discarded and not missed, as happens with Skyward Sword, then clearly the designers were more concerned with making a game that smartly uses the abilities of the Wii Motion Plus than with ticking off whatever fan- service features we expect from a Zelda game. And aesthetically, the orchestral score and painterly visuals make Skyward Sword almost as beautiful as Wind Waker.—Garrett Martin. Best PC Video Games for 2.
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